Overview
A clearer workday.
Explore the next task in your workspace.
Prototype formats

A prototype can make an idea easier to discuss, a workflow easier to follow and a design decision easier to review. The right format depends on the questions your team needs to explore.
A / SaaS Workspace
Follow a record from an overview into a list and then its detail. Connected screens let your team review the order of information alongside the actions that lead to it.
The example uses made-up design records, with a consistent title carried into the detail view. In a scoped project, the prototype link and editable Figma material show the agreed journey; they do not operate a database.
Overview
Explore the next task in your workspace.
Records
Review the materials for your next decision.
Onboarding outline
Connect a chosen goal to a focused setup overview.
Illustrative concept — not client work.
Overview: establishes the next task and the available design material.
Records: makes items comparable before opening one.
Record detail: places a single task and its next state in context.
Move forwards and backwards through a selected task. The onboarding example explores how a goal changes the setup summary, without collecting account details.
Compare a repeated component across different screen states. The time choices and review state below show how a selection remains visible as the interface moves on.
Demo only. No account is created, no booking is made and no information is sent.
B / New User Onboarding
Start with one question you want your product to answer. This example walks through a local setup sequence.
Your selected goal
Explore a new featureThe next design discussion would identify an entry screen, a main task and the states to explore.
Illustrative concept — not client work.
C / Booking Journey
You selected 10:00 in this local interface example.
Select a time to see how the review state could follow.
Demo only — no booking is made.
Illustrative concept — not client work.
D / Product Flow Map
A route map makes the relationship between screens visible before their visual detail is settled. A return branch identifies where a person can revise a choice.
Illustrative concept — not client work.
Read the main path from Start to Explore prototype. Returning to structure means the screen inventory must also account for the earlier choice and the state it retains. The delivered diagram would describe your agreed tasks and alternatives.
What does the first useful journey need? A screen inventory and a low-detail flow can make the core task explicit.
Where does a new action enter the current experience? Connected layouts can show the entry point and the return route.
Which information needs more prominence? Wireframes let your team compare a proposed hierarchy before visual refinement.
What should happen between these states? Interaction notes alongside the editable layouts can explain the expected response.
A prototype can support a structured walkthrough or usability session. Research planning, participant recruitment and facilitated testing are separate activities and are not included unless expressly agreed.
These examples use synthetic content and temporary browser memory. Resetting a journey returns its initial choices; reloading starts again. Nothing is stored or submitted.
They illustrate design relationships. They do not establish market demand, implementation feasibility or accessibility conformance for a future application.
Discuss a prototype